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Witcher 3 depth of field
Witcher 3 depth of field









witcher 3 depth of field witcher 3 depth of field

The new graphical options allow users to adjust motion blur, blur, bloom, sharpening, depth of field, cutscene depth of field, light shafts, underwater effects, and foliage visibility range. The new features include touch control support, save file integration with Steam/GOG and versions of the game for Switch from different regions, more text languages, more graphical options, performance optimizations, and various bug fixes. Official patch notes from CD Projekt Red were first reported on by Eurogamer, which lists all the details of the update. Related: Witcher 3: Understanding The Crafting System The Witcher 3 was ported to the Nintendo Switch by Saber Interactive on October 15, 2019.

witcher 3 depth of field

Many players have logged over one hundred hours into defeating creatures on The Continent as Geralt of Rivia, the titular Witcher. The Witcher video game franchise is based off a series of novels written by Polish author Andrzej Sapkowski and has seen great success among fans and critics alike. Since its release in 2015, The Witcher 3: Wild Hunt has sold over twenty-million copies and won “Game of the Year,” “Best Role Playing Game,” and hundreds of other awards from multiple publications. Apparently, the new version first rolled out in Korea, then went live in Europe, and is now finally available worldwide. You need only to change folder name "010039400E8D6000" (which is titleid of Polish release) to titleid of your version (game has 9 different region releases!).Ītmosphere/titles (Atmosphere 0.9.The Witcher 3: Wild Hunt port on the Nintendo Switch has gotten a monumental update, version 3.6, which adds cloud-based, PC cross-saves with Steam and GOG, as well as new graphical settings players can use to customize visual fidelity. Sadly I can't add my own strings, so settings that are not mentioned in localization files are showed as # + category + my string Adding more values to Autosave IntervalĬhanging some settings is not working because they are dynamically adjusted by exefs and config values are ignored.Īnd we have many more settings from rendering, HUD, etc.











Witcher 3 depth of field